Re: [PyOpenGL-Users] using glGetSynciv
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From: Henry G. <he...@ca...> - 2011-06-10 15:34:41
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On Tue, 2011-05-24 at 10:09 -0400, Mike C. Fletcher wrote: > It doesn't attempt to create a higher-level abstraction, just makes > the > function easier to call from Python code by providing an alias that > auto-allocates the buffers for you. > I've been meaning to reply to this thread for a while now. The previous problems were in trying to get a texture streaming object working well within python. To this end, I've written a TextureStream2D object with accompanying python GL sync object. Its all on my github repository at: https://github.com/hgomersall/Blog-Code/tree/master/opengl_utils try it out by running demo.py (after applying the described patch as per previous emails in this thread). I hope it might be useful to somebody. Cheers, Henry |