Re: [PyOpenGL-Users] How to get OpenGL4 using PyOpenGL
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mcfletch
From: Przemysław L. <an....@gm...> - 2011-06-09 18:53:25
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Thx, for replay! I'll try to play with bazar pyopengl branch. BTW I have opengl 4.1 hwd (amd 5730M), and a bit of time (after 25.06.2011) so I think i can help in testing and/or development (under Lin and Win). >From: Mike C. Fletcher <mcfletch@vr...> - 2011-05-14 17:16 >On 11-05-13 05:13 AM, Przemysław Lib wrote: >> Can I get OpenGL 4 (core profile) with PyOpenGL? (can live with >> manually loading needed extensions one by one, but need to know if >> they all are in PyOpenGL) >I believe that current bzr head has all of the current extensions, they >are auto-generated from the extension registry header files, however, >nothing has been tested above OpenGL 3.x, as I don't have any 4.x >hardware available on which to test/debug/develop. I also don't have a >*lot* of 3.x code to run to test that behaviour is as expected, most of >my test code was written back in the 1.x and 2.x days. >> What is state of PyOpenGL development? Main site claim compatibility >> only with OGL 3.2. >PyOpenGL is still being developed, but it is one of a dozen of Open >Source projects I work on in my spare time, I figure it gets about 1-2 >half-days/month. My current hardware has a 3.3 context, so I should, >when I get the time, be able to get robust support up to 3.3 level. |