Re: [PyOpenGL-Users] Works on OSX, fails on Linux
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From: Alejandro S. <as...@gm...> - 2011-05-23 19:22:45
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Hi Derakon, On Mon, May 23, 2011 at 4:04 PM, Mike C. Fletcher <mcf...@vr...>wrote: > I'm pretty sure the problem is that you haven't properly bound your > texture for the refresh and as a result you are seeing an error due to > e.g. alignment or similar issues pushing your image parameters into > invalid territory. I subscribe to Mike's comments. In line 159 you are forgetting to call image.bindTexture() before calling image.refresh(). This might not be what you intended. Good luck, Alejandro.- -- http://alejandrosegovia.net |