Re: [PyOpenGL-Users] Fastest way to draw many spheres
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From: Ian M. <geo...@gm...> - 2011-01-25 18:11:29
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On Tue, Jan 25, 2011 at 11:04 AM, Mads Ipsen <mad...@gm...> wrote: > Can you direct me to some pointers for getting started on this type of > approach. I am pretty new to shaders so it probably has to be pretty simple > as a starter. > Not really. It's probably too complicated that, if you can't get it from that description, it's not practical to try to implement. It's not really a thing there are tutorials on either. If you're new to shaders, then I recommend choice A. It will run a little bit faster (no texture samplers), and you won't really even need a shader. If you need more speed after this (you probably will), then implement point sprites (for good results, you will need a shader, but there are tutorials on that). Ian |