Re: [PyOpenGL-Users] Problem with depth rendering to framebuffer for shadow map
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mcfletch
From: Dirk R. <dir...@gm...> - 2010-12-20 14:20:58
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Hi Utku, are you sure this is a depth buffer? It looks more like a framebuffer to me, and the artifacts look a lot like z-fighting, where you have two polygons at almost the same positions. Just my $.02 Dirk |