Re: [PyOpenGL-Users] font options
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From: Christopher B. <Chr...@no...> - 2010-12-01 20:14:41
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On 12/1/10 11:27 AM, Jonathan Hartley wrote: >> I have a Tkinter/Togl/PyOpenGL app and am interested in my options for >> drawing 2d text in the OpenGL window. Text for heads-up text or labels >> of entities, maybe tooltip-like prompts. I don't care about supporting >> arbitrarily fonts, as long as I have one good readable font. I'm looking at using the wxHTML widget to draw text to an offscreen bitmap, then making a texture out of that and rendering it with pyOpenGL. That has the advantage of doing basic layout for you: linewrapping, simple formatting, etc. Can you use the TK text widget to render to an off-screen bitmap? Sorry, I don't have a working sample at this point. -Chris -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception Chr...@no... |