[PyOpenGL-Users] font options
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From: Philip W. <pwi...@gm...> - 2010-12-01 18:47:18
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I have a Tkinter/Togl/PyOpenGL app and am interested in my options for drawing 2d text in the OpenGL window. Text for heads-up text or labels of entities, maybe tooltip-like prompts. I don't care about supporting arbitrarily fonts, as long as I have one good readable font. Is it possible to use glutBitmapString even though I'm not using GLUT? Is this a reasonable approach, any tips for speed? I'd like to keep my dependencies minimal. I saw PyFTGL but wondered if it might be overkill for my needs, and it requires FTGL and FreeType. -Philip |