Re: [PyOpenGL-Users] Odd framebuffer error
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From: Derakon <de...@gm...> - 2010-11-30 20:50:53
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On Tue, Nov 30, 2010 at 12:17 PM, Alejandro Segovia <as...@gm...> wrote: > > On Tue, Nov 30, 2010 at 5:40 PM, Derakon <de...@gm...> wrote: >> >> I made a test program that works fine (on my OSX laptop), but I'm >> running into an error when I try to adapt the code to the main program >> (on a considerably more powerful Windows 7 box). >> >> (snip) >> >> Any ideas what could be causing this? Suggestions on what I should be >> researching to figure it out? > > If I understand correctly, this code is working on your Mac. > Have you checked the OpenGL version you have available on the Win7 machine? > Mac OS X is stuck on OpenGL 2.1, so using Framebuffers as extensions is > okay, but if the Win7 machine has OpenGL 3.0 or greater, you might want to > look into using "native" Framebuffer support. Ah yes, glGetString(GL_VERSION) reports "1.2 APPLE-1.5.48" on my laptop but "3.2.0" on the Windows box. Guess it's time to try to track down where framebuffers are stored when they aren't in OpenGL.GL.EXT. Thanks for the pointer. -Chris |