Re: [PyOpenGL-Users] Textures on Bad Hardware
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From: Greg E. <gre...@ca...> - 2010-09-16 22:26:40
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Almar Klein wrote: > Well, what *should* work 100% is checking the opengl > version (with glGetString(GL_VERSION)). No, this won't work 100%. It's better to test for the presence of a specific extension, in this case "ARB_texture_non_power_of_two". -- Greg |