[PyOpenGL-Users] OpenGL ES 1.1 or 2.0 support?
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From: Jeff M. <sk...@sk...> - 2010-09-11 01:15:32
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Hey guys, I hope I'm not asking something thats been asked a million times before, but didn't turn up much in the search, and the hits across Google are few (and mostly regarding Maemo, which may or may not be of value.) Certainly, nothing very _concrete_ to the uniniated :) (I'm an experience developer and movile developer, but gles isn't something I've done a lot of; mostly in C++ and not python, for sure :) Short version: Is PyOpenGl at useful solution for doing python based opengl es 2.0 (or 1.1?) code right now? Or is it in the "we're still working towards it" phase? (I'm specifically targetting linux ARM handheld devices, but also want to support desktops and such .. I think its going to be a real PITA :) Think Beagleboard for instance. Longer: I'm looking at building a game UI in python using gles2.0; it is an interesting idea to do it in QT with gles2 (and even using pyqt), but the idea of forking out more $$$ to someone (not even trolltech) for pyqt hurts me too much (I paid way too much for QT in the past, before its curent more palatable license.) But really, I just want to play more with python, and this will be a fun project :) So I'm thinking it would be awesome to use cpython (2.6.4) + pyopengl. Is it doable? Or is it a world of trouble for now? Any tips? Any documentation or other folks notes who've done this before? jeff -- If everyone would put barbecue sauce on their food, there would be no war. |