[PyOpenGL-Users] Float Texture Mipmapping
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From: Ian M. <geo...@gm...> - 2010-09-09 02:09:12
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Hi, So, I've run into a problem where I need to create a mipmapped float32 texture. My mipmapping code works fine for normal, 8 bit textures, but not for 32 bit textures. My code: #data = numpy.ndarray, float32, and 500x500x3 gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGB,500,500,GL_RGB,GL_FLOAT,data) ...complains that the the 7th argument ("data") is the wrong type. So . . . what type should it be? What to do? Thanks, Ian |