Re: [PyOpenGL-Users] Missing VBO function
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From: Alejandro S. <as...@gm...> - 2010-07-15 15:56:26
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Hi Roland, I don't know precisely about those specific 3.0 functions, but in my code I'm using glGenBuffers, glBindBuffer and glBufferData to populate my VBO's (PyOpenGL version 3.0.1b). I think these are core in OpenGL 2.0. Alejandro.- On Thu, Jul 15, 2010 at 10:37 AM, Roland Everaert <r.e...@gm...>wrote: > Hi, > > > I am currently trying to use VBOs, but it seems that pyOpenGL 3.0.1 is > lacking the functions glGenVertexArrays(), glBindVertexArray() and I > suppose glDeleteVertexArray(). > > Below is the error I get: > > NameError: global name 'glGenVertexArrays' is not defined > > > According to the OpenGL Programming Guide (the red book) seventh edition > and some document I found on the official site of OpenGL, those > functions exists since OpenGL 3.0. > > The basic question is, does pyOpenGL 3.0.1 belongs to OpenGL 3.0 or not? > > If yes, could it be related to the implementation for my platform or my > graphics hardware? > > If not, to which version of OpenGL does pyOpenGL 3.0.1 belongs? > > > Regards, > > > Roland. > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > -- Alejandro Segovia Azapian Director, Algorithmia: Visualization & Acceleration http://web.algorithmia.net |