Re: [PyOpenGL-Users] size limit of vertex array?
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mcfletch
From: Ian M. <geo...@gm...> - 2010-07-13 14:39:54
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Hi, The bounds of a vertex array or VBO object should ultimately be constrained by the amount of RAM and video memory you have. I've personally used vertex arrays of larger size than 64*4*3, so something's wrong. What specifically goes wrong when you add more? Can we see some code? Ian |