So, I've made an OpenGL library that lets one do very complicated operations
very easily. The project, available
normally works excellently.
On one of a user's computers, the function
After some deliberation, it was found that only certain functions cause the
problem. By now, we think that the problem may occur only when OpenGL's
color-related functions are accessed.
These operations in the function cause a hang:
glGet*(GL_CURRENT_COLOR) #Tries to access the current color
glColor4f(...) #changes the GL color
sys.exit() #exits, of course
pygame.quit() #closes the display
These (and related things) don't:
glGetDoublev(GL_MODELVIEW_MATRIX) #doesn't access any colors
len('abc') #nothing to do with OpenGL
A proper context has been set up with PyGame.
Any idea what's going on?