Re: [PyOpenGL-Users] Problem accessing variosu function
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From: Nicolas R. <Nic...@lo...> - 2010-04-22 06:23:20
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After an update, the problem seems to be solved but I do not know what happened in the first place. Nicolas On Wed, 2010-04-21 at 22:16 +1200, Greg Ewing wrote: > > On Tue, 2010-04-20 at 10:46 -0700, Ian Mallett wrote: > > > >>I'm not sure, but as I recall, a proper pygame/OpenGL context also > >>requires a pygame.DOUBLEBUF flag. > > I was playing with that recently, and if I remember correctly, > you can use it with or without DOUBLEBUF. But if you're not > double buffering, you have to remember to call glFlush before > anything will appear on the screen. > |