Re: [PyOpenGL-Users] Problem accessing variosu function
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From: Greg E. <gre...@ca...> - 2010-04-21 10:06:18
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> On Tue, 2010-04-20 at 10:46 -0700, Ian Mallett wrote: > >>I'm not sure, but as I recall, a proper pygame/OpenGL context also >>requires a pygame.DOUBLEBUF flag. I was playing with that recently, and if I remember correctly, you can use it with or without DOUBLEBUF. But if you're not double buffering, you have to remember to call glFlush before anything will appear on the screen. -- Greg |