Re: [PyOpenGL-Users] OSMesa in PyOpenGL?
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mcfletch
From: Alejandro S. <as...@gm...> - 2010-03-26 18:33:08
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On Fri, Mar 26, 2010 at 3:24 PM, Mike C. Fletcher <mcf...@vr...>wrote: > > Is there another way to achieve off screen hardware accelerated > > rendering with OpenGL? > IIRC these are the currently-available methods for off-screen rendering > (note, some may require a primary context, I don't do headless rendering > myself): > > * Pixel Buffers (pbuffers) > * Win32 has render-to-device-independent bitmaps and GLX has > render-to-GLX-pixmaps (likely OSX has something similar) > * Aux buffers (have to confirm they don't require a visible primary > context) > * FBOs (have to confirm that these don't require a visible primary > context) > I remember I used to do offscreen rendering (without having to open a window) using Qt 4.3 from C++. What I would do was to create a PixelBuffer instance (iirc) and set that as the current context. Once set up, I would create the QApplication and have it loop forever, with a timer going off every few seconds, calling the rendering code. Hope this helps. Alejandro.- -- Alejandro Segovia Azapian Director Algorithmia http://web.algorithmia.net > > -- > ________________________________________________ > Mike C. Fletcher > Designer, VR Plumber, Coder > http://www.vrplumber.com > http://blog.vrplumber.com > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > |