Re: [PyOpenGL-Users] Problem attaching Texture to FBO on intel GMA 45000MHD (error when calling glF
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mcfletch
From: Ian M. <geo...@gm...> - 2010-02-04 23:09:03
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They problem may be that you need a renderbuffer. framebuffer = glGenFramebuffersEXT(1) renderbuffer = glGenRenderbuffersEXT(1) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,framebuffer) glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,renderbuffer) glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,GL_DEPTH_COMPONENT, size[0],size[1]) glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,GL_DEPTH_ATTACHMENT_EXT,GL_RENDERBUFFER_EXT,renderbuffer) glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,attachment,GL_TEXTURE_2D,texture,0) glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,0) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0) |