[PyOpenGL-Devel] [ pyopengl-Bugs-2939786 ] glColor wrapper doesn't handle tuple of floats properly
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mcfletch
From: SourceForge.net <no...@so...> - 2010-01-25 22:47:54
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Bugs item #2939786, was opened at 2010-01-25 22:47 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2939786&group_id=5988 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GL Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Mike C. Fletcher (mcfletch) Summary: glColor wrapper doesn't handle tuple of floats properly Initial Comment: In the following fragment of exceptional.py Either GLdoubleArray should be used or colorDispatch should refer to glColorXfv not glColorXdv. In simpler words types should match or there is no effect to glColor call colorDispatch = { 3: annotations.glColor3dv, 4: annotations.glColor4dv, } def glColor( *args ): """glColor*f* -- convenience function to dispatch on argument type dispatches to glColor3f, glColor2f, glColor4f, glColor3f, glColor2f, glColor4f depending on the arguments passed... """ arglen = len(args) if arglen == 1: arg = arrays.GLfloatArray.asArray( args[0] ) function = glColorDispatch[arrays.GLfloatArray.arraySize( arg )] return function( arg ) elif arglen == 2: return simple.glColor2d( *args ) elif arglen == 3: return simple.glColor3d( *args ) elif arglen == 4: return simple.glColor4d( *args ) else: raise ValueError( """Don't know how to handle arguments: %s"""%(args,)) Tested on Gentoo linux, PyOpengl 3.0.1_beta1 and beta2 Python 2.6.4 email: de...@gm... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2939786&group_id=5988 |