Re: [PyOpenGL-Users] offscreen rendering problem with glInitFramebufferObjectEXT
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From: Revaz Y. <yve...@ep...> - 2010-01-22 01:05:15
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Ok, I've found nice solutions to my problem: - with glut, to avoid to display a window simply use glutHideWindow :-[ : glutCreateWindow("my window") glutHideWindow() - simple and good examples about offscreen rendering using FrameBuffer and Renderbuffer can be found here: http://www.opengl.org/wiki/GL_EXT_framebuffer_object Cheers, yves Dan Helfman wrote: > Revaz Yves wrote: > >>> The only time I've used the FBO extension is when I've got an OpenGL >>> window open, e.g. for rendering a separate pick buffer so I can tell >>> what the user clicks on. I don't know of a way to initialize GL >>> without a window, >>> >> ok, maybe it's not so important... however I expected to run backgound >> scripts... >> > > FYI: > > http://stackoverflow.com/questions/576896/can-you-create-opengl-context-without-opening-a-window > > Dan > -- (o o) --------------------------------------------oOO--(_)--OOo------- Yves Revaz Laboratory of Astrophysics EPFL Observatoire de Sauverny Tel : ++ 41 22 379 24 28 51. Ch. des Maillettes Fax : ++ 41 22 379 22 05 1290 Sauverny e-mail : Yve...@ep... SWITZERLAND Web : http://www.lunix.ch/revaz/ ---------------------------------------------------------------- |