Re: [PyOpenGL-Users] offscreen rendering problem with glInitFramebufferObjectEXT
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From: Revaz Y. <yve...@ep...> - 2010-01-21 21:55:07
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> > The only time I've used the FBO extension is when I've got an OpenGL > window open, e.g. for rendering a separate pick buffer so I can tell > what the user clicks on. I don't know of a way to initialize GL without > a window, ok, maybe it's not so important... however I expected to run backgound scripts... > although it's certainly possible to initialize GL without > using GLUT. You can use wxPython's GLCanvas, for instance. But even > GLCanvas expects a parent window. > sure, well, anyway, thanks for your precious help. yves > Dan > -- (o o) --------------------------------------------oOO--(_)--OOo------- Yves Revaz Laboratory of Astrophysics EPFL Observatoire de Sauverny Tel : ++ 41 22 379 24 28 51. Ch. des Maillettes Fax : ++ 41 22 379 22 05 1290 Sauverny e-mail : Yve...@ep... SWITZERLAND Web : http://www.lunix.ch/revaz/ ---------------------------------------------------------------- |