Re: [PyOpenGL-Users] Textures usage
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From: Frédéric <fre...@gb...> - 2010-01-12 08:08:13
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Le vendredi 8 janvier 2010 16:10, Frédéric a écrit : > My question was more about the ratio; as you can see in the code, I > compute the mapping of the texture from the image size. But then, if I > want to load a new image with a different ratio, how do I expand/shrink > the previous one? In fact, I have a problem with my textures. I think I mis-understood the mapping between the textures coordinates and the space coordinates... Is there a simple tutorial explaining it? Thanks, -- Frédéric http://www.gbiloba.org |