Re: [PyOpenGL-Users] Library choice for basic solid isometric rendering
Brought to you by:
mcfletch
|
From: Frédéric <fre...@gb...> - 2009-12-21 08:16:27
|
On lundi 21 décembre 2009, Darren Hart wrote:
> I'm looking for a python library to use to do simple 3D-isometric
> renderings embedded in a gtk cabinet cad program. I'm looking to do
> "solid" renderings with all visible edges in black lines with all the
> visible faces a solid white - I don't want to see the occluded parts
> of the cabinet. (if there is a term to describe this, please educate
> me!). I'd like to be able to convert these to a readily printable
> format.
>
> I've looked at several libraries: python-opengl, python-gtkglext,
> python-visual, OSG, VTK, crystal-space, ogre, etc. I don't know enough
> yet to understand how much of an abstraction I need or which of all of
> these is the best starting point. Seeing as how python-opengl would be
> involved in most of these I thought I'd ask here for advice on which
> of these to start trying to learn more about.
>
> Also, is there a model format that would be more appropriate than
> others for this sort of application.
Did you try vpython?
--
Frédéric
http://www.gbiloba.org
|