Re: [PyOpenGL-Users] Library choice for basic solid isometric rendering
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From: Frédéric <fre...@gb...> - 2009-12-21 08:16:27
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On lundi 21 décembre 2009, Darren Hart wrote: > I'm looking for a python library to use to do simple 3D-isometric > renderings embedded in a gtk cabinet cad program. I'm looking to do > "solid" renderings with all visible edges in black lines with all the > visible faces a solid white - I don't want to see the occluded parts > of the cabinet. (if there is a term to describe this, please educate > me!). I'd like to be able to convert these to a readily printable > format. > > I've looked at several libraries: python-opengl, python-gtkglext, > python-visual, OSG, VTK, crystal-space, ogre, etc. I don't know enough > yet to understand how much of an abstraction I need or which of all of > these is the best starting point. Seeing as how python-opengl would be > involved in most of these I thought I'd ask here for advice on which > of these to start trying to learn more about. > > Also, is there a model format that would be more appropriate than > others for this sort of application. Did you try vpython? -- Frédéric http://www.gbiloba.org |