Re: [PyOpenGL-Users] PyOpenGL Deprecation & New Methods
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mcfletch
From: Mike C. F. <mcf...@vr...> - 2009-12-13 20:42:57
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Mike C. Fletcher wrote: > Greg Ewing wrote: > ... > Basically there's just no way to do most of the > things people want to provide in "real" game engines these days with > display lists. > Ah, Greg clipped this in his reply, so I missed that he was responding to this idea rather than the sentence before it. My sentence was over-stated; you *could* use display-lists combined with shaders, vbos, fbos, etceteras... it just wouldn't make sense for a C/C++ coded engine. Display-listing geometry *at the vertex level* just isn't useful unless your driver is going to optimize the heck out of the resulting display list (which they don't). Using display-lists to configure VBOs and the like, by contrast, might be useful for Python coders, but wouldn't do anything useful for C/C++ coders. Enjoy, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |