Re: [PyOpenGL-Users] PyOpenGL Deprecation & New Methods
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mcfletch
From: Ian M. <geo...@gm...> - 2009-12-11 18:07:02
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On Fri, Dec 11, 2009 at 7:41 AM, Mike C. Fletcher <mcf...@vr...>wrote: > Thing is, there hasn't been a hardware implementation of > glRotate/glScale/glTranslate in a long time, from what I'm told. The GL > has just been implementing all of the "legacy" transformation code in > simple (read not-very-optimized) C code in the driver which then passed > the results into the shader it was building under the covers to render > the legacy shading model. > I stand corrected. However, not-very optimized C code is better than optimized Python code, I assume . . . |