[PyOpenGL-Users] OpenGL 3x compatibility
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From: Prashant S. <ani...@ya...> - 2009-12-09 04:11:35
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Hi, I am re-writing an old application using Python/PyOpenGL. It's only using 2D graphics such as glRect, texture based fonts, curves etc. Selection is based on old functions, "glSelectWithCallback" and "getScreenToGLCoord". Shall I continue using these functions or Is there a new mechanism to select objects using OpenGL 3.x? Application is using display list method to cache drawing operation. I would still still prefer to use this method but I have a concerned about using current version and future versions of PyOpenGL. Thanks Prashant The INTERNET now has a personality. YOURS! See your Yahoo! Homepage. http://in.yahoo.com/ |