Re: [PyOpenGL-Users] glTexSubImage2D data format
Brought to you by:
mcfletch
From: Mohan G. <mg...@ca...> - 2009-11-10 18:16:13
|
Hi Gijs, >I usually use Numpy arrays for calls like this. So something like this: >data = zeros(width*height, 'f')+0.5 >glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, >GL_LUMINANCE, GL_FLOAT, data) Thanks for the suggestion! Unfortunately I'm still getting an error... I'm sure I'm doing something stupid, but would you mind taking a look at it? (I can post the complete source code as well, but it's >100 lines, so I'm not sure whether it's all right to send it to the list... ) thanks again, Mohan Error: Traceback (most recent call last): File "C:\Mohan\pygpu\test.py", line 110, in <module> glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_LUMINAN CE, GL_FLOAT, data) File "C:\Program Files\_Coding\Python26\lib\site-packages\OpenGL\wrapper.py", line 1284, in __call__ return self.finalise()( *args, **named ) File "C:\Program Files\_Coding\Python26\lib\site-packages\OpenGL\wrapper.py", line 681, in wrapperCall raise err OpenGL.error.GLError: GLError( err = 1281, description = 'invalid value', baseOperation = glTexSubImage2D, pyArgs = ( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 512, 512, GL_LUMINANCE, GL_FLOAT, array([ 0.30000001, 0.30000001, 0.3..., ), cArgs = ( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 512, 512, GL_LUMINANCE, GL_FLOAT, array([ 0.30000001, 0.30000001, 0.3..., ), cArguments = ( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 512, 512, GL_LUMINANCE, GL_FLOAT, c_void_p(90243104), ) ) |