[PyOpenGL-Users] OpenGl 3.0/3.1 some pointers
Brought to you by:
mcfletch
From: Prashant S. <ani...@ya...> - 2009-10-24 06:57:09
|
I am rewriting an old python application. The application uses glRect, texture based font system and gluNurbsCurve only. The application used displayList and glSelectWithCallback function for hit testing. App is working fine under PyOpenGL 3.1 as of now. Shall I continue using old method or they will be deprecated in near future. If I use array based geo instead of glRect, would I be gaining some performance here? How do I replace display list mechanism? For example I am drawing three "glRect" in a displayList and calling list back to draw them. How selection/picking would be handled in PyOpenGl 3.1? Cheers Prashant From cricket scores to your friends. Try the Yahoo! India Homepage! http://in.yahoo.com/trynew |