Re: [PyOpenGL-Users] Writing portable programs
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From: Mads I. <mp...@co...> - 2009-10-19 06:09:19
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Christian wrote: > Hi, > > thank you for your answer that should match my needs. And it seems that > the deprecation model isn't that hard as announced first. For example > NVidia says: > > "5) Will existing applications still work on current and future shipping > hardware? > > NVIDIA has /no/ plans for dropping support for OpenGL 2.1, and earlier > versions, on our existing /and/ future shipping hardware. As a result, > /all/ currently shipping applications will continue to work on NVIDIA's > existing and future hardware." [1] > > Christian > > [1] http://developer.nvidia.com/object/opengl_3_driver.html > > > > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > > You'll find a good GLSL primer here: http://www.lighthouse3d.com/opengl/glsl Best regards, Mads -- +-------------------------------------------------------------+ | Mads Ipsen, Scientific developer | +-------------------------------+-----------------------------+ | QuantumWise A/S | phone: +45-29716388 | | Nørre Søgade 27A | www: www.quantumwise.com | | DK-1370 Copenhagen K, Denmark | email: mp...@qu... | +-------------------------------+-----------------------------+ |