Re: [PyOpenGL-Users] using glGetUniformLocation
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mcfletch
From: Ian M. <geo...@gm...> - 2009-08-26 18:39:48
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Firstly, you probably don't want to specify the version in the vertex shader unless you're sure of your system. I also don't know what happens if you don't specify anything under the main function. Try using: "void main { gl_Position = ftransform(); }". As to your problem, I presume the uniform location is returning -1? You need to use the shader before you can query values from it. I think it's glUseProgram() |