Re: [PyOpenGL-Users] using glGetUniformLocation
Brought to you by:
mcfletch
|
From: Ian M. <geo...@gm...> - 2009-08-26 18:39:48
|
Firstly, you probably don't want to specify the version in the vertex shader
unless you're sure of your system. I also don't know what happens if you
don't specify anything under the main function. Try using: "void main {
gl_Position = ftransform(); }". As to your problem, I presume the uniform
location is returning -1? You need to use the shader before you can query
values from it. I think it's glUseProgram()
|