[PyOpenGL-Devel] Bug in GL_2_0.py
Brought to you by:
mcfletch
From: Ben De L. <bd...@gm...> - 2009-08-26 16:39:38
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I found an issue accessing GL.glGetActiveUniform the patch bellow fixes the issue accessing GL_OBJECT_ACTIVE_UNIFORMS === modified file 'OpenGL/GL/VERSION/GL_2_0.py' --- OpenGL/GL/VERSION/GL_2_0.py 2009-07-19 03:44:43 +0000 +++ OpenGL/GL/VERSION/GL_2_0.py 2009-08-26 16:13:10 +0000 @@ -13,6 +13,8 @@ import OpenGL from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_COMPILE_STATUS_ARB as GL_OBJECT_COMPILE_STATUS from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_LINK_STATUS_ARB as GL_OBJECT_LINK_STATUS +from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIFORMS + from OpenGL.GL.ARB.shader_objects import glGetInfoLogARB as glGetInfoLog from OpenGL.lazywrapper import lazy |