[PyOpenGL-Devel] [ pyopengl-Bugs-2829309 ] glCallLists calls lists twice
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mcfletch
From: SourceForge.net <no...@so...> - 2009-07-29 23:02:56
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Bugs item #2829309, was opened at 2009-07-30 01:02 Message generated for change (Tracker Item Submitted) made by lethalman You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2829309&group_id=5988 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GL Group: v3.0.0 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Luca Bruno (lethalman) Assigned to: Mike C. Fletcher (mcfletch) Summary: glCallLists calls lists twice Initial Comment: Hello, I'm using pyopengl 3.0.0~c1 from debian and mesa 7.6 from git. I'm almost pretty sure that glCallLists ([1]) calls the list 1 twice, so it happens for more than one list. Reproduce as follows: 1. glRenderMode(GL_SELECT) 2. ... glCallLists([1]) 3. glRenderMode(GL_RENDER) If the list 1 pushed only one name, you get two hits. This doesn't happen if you glCallList(1), you only get one hit as expected. I'm currently doing (glCallList(list) for list in lists) instead of glCallLists as temporarly workaround. I don't know if this happens with C++ directly, couldn't test so I've reported it here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2829309&group_id=5988 |