[PyOpenGL-Devel] [ pyopengl-Bugs-1854632 ] gluTessVertex function take wrong data
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mcfletch
From: SourceForge.net <no...@so...> - 2009-07-19 02:41:00
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Bugs item #1854632, was opened at 2007-12-20 00:07 Message generated for change (Comment added) made by mcfletch You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=1854632&group_id=5988 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GLU Group: v3.0.0 >Status: Closed >Resolution: Out of Date Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: gluTessVertex function take wrong data Initial Comment: Windows XP 32bit, Python2.5.1 When running tests.py in PyOpenGL3.0.0b1 from cvs, I got the flowing output: .........error 12590456 E. ====================================================================== ERROR: Test that tessellation works ---------------------------------------------------------------------- Traceback (most recent call last): File "E:\home\tests.py", line 225, in test_tess gluTessEndPolygon(tobj); WindowsError: exception code 0xc01d78 ---------------------------------------------------------------------- Ran 11 tests in 3.469s FAILED (errors=1) I'm sure that it's caused by a bug in gluTessVertex function. ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2009-07-18 22:40 Message: We've got working tess operations in a number of codebases, so I'm guessing we're out-of-date here. ---------------------------------------------------------------------- Comment By: Mike C. Fletcher (mcfletch) Date: 2008-01-07 10:32 Message: Logged In: YES user_id=34901 Originator: NO There was at least one major bug in the gluTess* functions (wrong ctypes-level function type) which would cause win32 failures, which is fixed in the first beta. We're still seeing occasional failures on win32 tessellation, though. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=1854632&group_id=5988 |