Re: [PyOpenGL-Users] glGetUniformLocation causes segmentation faults
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mcfletch
From: Ian M. <geo...@gm...> - 2009-07-01 21:16:08
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As a wild guess that may not work, it looks like you're using ARB extensions. You could try creating the shader like so: program = glCreateProgramObjectARB() vert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB) frag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB) glShaderSourceARB(vert,[self.vert_src]) glShaderSourceARB(frag,[self.frag_src]) glCompileShaderARB(vert) glCompileShaderARB(frag) glAttachObjectARB(program,vert) glAttachObjectARB(program,frag) glDeleteObjectARB(vert) glDeleteObjectARB(frag) glValidateProgramARB(program) glLinkProgramARB(program) glUseShader(program) Ian |