[PyOpenGL-Devel] [ pyopengl-Bugs-2813722 ] FreeGLUT integration issues
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From: SourceForge.net <no...@so...> - 2009-06-29 02:11:38
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Bugs item #2813722, was opened at 2009-06-29 02:11 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2813722&group_id=5988 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GLUT Group: v3.0.0 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: FreeGLUT integration issues Initial Comment: Working with with FreeGLUT 2.6.0 rc1 and having this issues: * Missing entries for OpenGL 3.x context in OpenGL.GLUT.freeglut.py GLUT_INIT_MAJOR_VERSION, GLUT_INIT_MINOR_VERSION, GLUT_INIT_FLAGS, GLUT_DEBUG, GLUT_FORWARD_COMPATIBLE glutInitContextVersion( int(majorVersion), int(minorVersion) ), glutInitContextFlags( int(flags) ) I know it's a release candidate, but it's not like it will change that much. * Inverted assignment for HAVE_FREEGLUT variable in OpenGL.GLUT.__init__.py Why "HAVE_FREEGLUT = False" when freeglut was successfully imported? * FreeGLUT does not have __glutCreateWindowWithExit entry used in OpenGL.GLUT.special.py This could use the HAVE_FREEGLUT var above to avoid the call delegation and error. * The OpenGL module only checks for glut32[.dll] (windows) and not freeglut[.dll] (or freeglut32). I have compiled freeglut and renamed to glut32 to use it without changing much code. It would be nice to have both in the system and selectable.... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2813722&group_id=5988 |