Re: [PyOpenGL-Users] Textures Different Every Time!
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From: Mike C. F. <mcf...@vr...> - 2009-06-21 02:49:22
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Ian Mallett wrote: > Hi, > > My 3D texture implementation is still messed up. The current method I > tried fails when depth != 1. My new code for making the texture is > extremely simple: ... > Yet, when the program is run, the texture is different from the > previous time it was run! What is going on? I've attached the > program that causes the issue. I always get exactly the same colours on each run. I'm on an Radeon HD 3650 on Linux using the proprietary drivers. Sorry I don't have more advice, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |