Re: [PyOpenGL-Users] A big problem with glOrtho
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mcfletch
From: projetmbc <pro...@cl...> - 2009-04-11 09:28:35
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Thanks for the information. Finally the problem was another :-[ : GL.glEnable(GL.GL_CULL_FACE) Where there are mathematic ( from the OpenGL's point of view) definitions of the different perspectives ? Best regards and a great thanks for the help. Christophe. > Definitely recommend using a perspective matrix for your first OpenGL > programs. I use this class for perspective: > > class glLibView3D(): > def __init__(self,rect,angle,near=0.1,far=1000.0): > self.rect = list(rect) > self.angle = angle > self.near = near > self.far = far > def set_angle(self,value): > self.angle = angle > def set_near(self,value): > self.near = value > def set_far(self,value): > self.far = value > def set_view(self): > glViewport(*self.rect) > glMatrixMode(GL_PROJECTION) > glLoadIdentity() > > gluPerspective(self.angle,float(self.rect[2])/float(self.rect[3]),\ > self.near,self.far) > glMatrixMode(GL_MODELVIEW) > glLoadIdentity() > > HTH, > Ian |