Re: [PyOpenGL-Users] Missing Quadrilaters in a view-Newbie's question
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From: Mike C. F. <mcf...@vr...> - 2009-04-08 21:45:34
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projetmbc wrote: > Hello, > this is my first post on this list. I've decided to use OpenGL with > PyQt. My first test is to draw a cartesian surface using quadrilaters. > My problem is that when I move my scene with the mouse, sometime the > point of view makes disappear some quadrilaters. I think that is due to > my lake of knowledge about the definition of the view scene. How can I > avoid this kind of problem ? > I'm guessing what you're seeing is the near clipping plane, which would "cut" your quadrilaterals if they were to pass it. You can set the near clipping plane to a reasonably small value, but if you "walk through" your geometry then the geometry is going to get clipped. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |