Re: [PyOpenGL-Users] Shader linking problems...
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From: Nick K. <bod...@gm...> - 2009-03-18 14:32:58
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On Wed, Mar 18, 2009 at 7:15 AM, Mike C. Fletcher <mcf...@vr...>wrote: > Gijs wrote: > >> On 3/18/09 2:36 PM, Nick Klepinger wrote: >> >> > ... > >> This is the what shows in the info log: >>> >>> Fragment shader(s) failed to link, vertex shader(s) failed to link. >>> ERROR: 0:1: 'v' : syntax error parse error >>> ERROR: compilation errors. No code generated. >>> >>> >> Definitely sounds like you're passing a string instead of a > list-of-strings. > > Enjoy, > > Mike > > -- > ________________________________________________ > Mike C. Fletcher > Designer, VR Plumber, Coder > http://www.vrplumber.com > http://blog.vrplumber.com > > Sure enough, that did the trick. Interesting it runs perfectly fine on Linux. Thanks for all the help everyone! -bodiddlie |