Re: [PyOpenGL-Users] Difficulty accessing glCreateShader
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mcfletch
From: Mohan <mg...@ca...> - 2009-03-18 00:40:18
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On Mar 17 2009, Mike C. Fletcher wrote: >. You are >using code that uses the equivalent of the "raw" PyOpenGL api, i.e. raw >ctypes-coded interfaces with the C DLL. You can certainly continue to >do that, or you can switch to using the PyOpenGL API. The code sample >you are using as a source is from before PyOpenGL supported the 2.x (or >3.x) extension functions, so it's showing you the raw C-style API >calls. Probably would be easier to use a sample written for PyOpenGL >3.x to get started faster. Now I understand why the documentation provides two signatures for each function! I'll and keep trying with the (considerably nicer) non-raw interface. Thank you again. Mohan |