Re: [PyOpenGL-Users] passing multiple values to glUniform
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From: Mike C. F. <mcf...@vr...> - 2009-03-12 16:19:12
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Gijs wrote: ... > > Yea, the "None"-fix did the trick. Now I can finally get rid of those > ugly for loops that set the array one by one :) > > Thanks. > > Regards, Gijs > Okay, I've pushed it into current BZR, so it should show up in the final release. I'd still like to get a test case for PyOpenGL or OpenGLContext that uses it, but that can wait until I have a bit more time. Thanks, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |