Re: [PyOpenGL-Users] PyOpenGL3.0.0c1 - Python 2.6 - numpy1.2.1
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From: Mike C. F. <mcf...@vr...> - 2009-03-12 14:04:26
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Faudot Timothe wrote: > Hello, > > I've been using opengl with c++ for quite a while now and as my interest > went to python recently I must say that pyopengl is a lifesaver, thanks > for the great job! > > I am however confronted with a small error that annoys me... > > whenever I try to put lights on my scenes (using glLightModelfv for > instance), I get an import error, which should not occurs imoo... The > errors talks about Numeric which is not present in my system, of course > it isn't! I have numpy, not Numeric which is long dead... > Something in your configuration has set the logging level for OpenGL.formathandler all the way up to INFO (rather than the default of WARN). You can either configure logging for the "OpenGL.formathandler" logger down to WARN again, or set OpenGL.WARN_ON_FORMAT_UNAVAILABLE to False. > Any ideas of where does this comes from? > Thanks a lot. > It's from the FormatHandler class' plugin mechanism, intended to warn you if a format plug-in is missing during development. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |