Re: [PyOpenGL-Users] No stencil buffer?
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From: Jordan S. <jso...@MI...> - 2009-01-21 03:12:27
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Yep, that was it- I wasn't allocating a stencil buffer when I initialized GLUT. Thanks a ton for your help! I appreciate it. Thanks, -Jordan Dirk Reiners wrote: > > Hi Jordan, > > Jordan Sorensen wrote: >> I've been developing a simple application using PyOpenGL for a few >> weeks now, and trying to add a feature that requires use of the >> stencil buffer. However, the stencil buffer doesn't seem to be >> working- all pixels pass the test, even when the test is GL_NEVER. >> glGetInteger(GL_STENCIL_BITS) returns 0, but running glxinfo on my >> machine shows that my graphics card supports an 8 bit stencil >> buffer. I'm running Ubuntu and my graphics card is an nVidia GeForce >> Go 7300. Anyone have any ideas? > > The stencil buffer needs to be allocated when the window is created, > as it takes resources that not all applications need. How do you > create the window? If it's GLUT, the glutInitDisplayMode function > takes an option that allows you to specify it. > > Hope it helps > > Dirk > > |