[PyOpenGL-Users] No stencil buffer?
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From: Jordan S. <jso...@MI...> - 2009-01-16 05:28:59
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I've been developing a simple application using PyOpenGL for a few weeks now, and trying to add a feature that requires use of the stencil buffer. However, the stencil buffer doesn't seem to be working- all pixels pass the test, even when the test is GL_NEVER. glGetInteger(GL_STENCIL_BITS) returns 0, but running glxinfo on my machine shows that my graphics card supports an 8 bit stencil buffer. I'm running Ubuntu and my graphics card is an nVidia GeForce Go 7300. Anyone have any ideas? Thanks a ton, -JS |