Re: [PyOpenGL-Users] Shader Support OS X
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From: Mike C. F. <mcf...@vr...> - 2008-09-11 12:28:31
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Steven White wrote: > I am testing a PyOpenGL install on OS X vr 10.4 and have run in to some > trouble with the OpenGL shader implementation in an example written for > 3.X. The Error is included below along with some information about the > system it is currently running on. > It's a bug in the baseplatform module. It's incorrectly assuming that we always use indirect pointers for extension functions (OSX uses regular functions). The fix should be straightforward, but it looks like the code needs some clean-up to reduce the amount of code duplication in the module. I'll try to get to that tomorrow. Take care, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |