Re: [PyOpenGL-Users] How to use shaders in pyopengl
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mcfletch
From: Dirk R. <di...@li...> - 2008-09-05 21:37:41
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Hi Mike, any news on the Windows shader problem? has anybody else been able to reproduce it? Mike C. Fletcher wrote: > Me either. I tested easy_installing on a Win32 box a long while ago, > but apparently something has broken in the meantime. :( > Didn't realize we had those... I'll have to track them down and make > sure they're accurate still... I was talking about "Accessing OpenGL Functionality" on http://pyopengl.sourceforge.net/ctypes/using.html, which gave me enough hints to get it done. A more complete documentation would be good, but that's what I used. > It runs without alteration on an AMD64 Gentoo Linux box with Nvidia and > latest CVS of PyOpenGL. I'll have to fire up the Win32 box and see if I > can track down the problem over there. I'll keep you apprised. Thanks Dirk |