Re: [PyOpenGL-Users] How to use shaders in pyopengl
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mcfletch
From: Dirk R. <di...@li...> - 2008-08-28 03:39:31
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Hi Mike, Mike C. Fletcher wrote: > > The shaderobject.py test just ran on my (Linux) workstation here, so the > code should be reasonably close to working. I'm having trouble getting that to work. It complains about not being able to find vrml.arrays, and I can't find it either... Is there a way to get at the extension system without going through the full OpenGL Context? Or using a GLUT context? I'm a little confused by the whole context code... ;) Thanks Dirk |