Re: [PyOpenGL-Users] Gte texture back from texture Id
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mcfletch
From: Mike C. F. <mcf...@vr...> - 2008-08-07 00:34:02
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Gary Herron wrote: > Prashant Saxena wrote: > >> How do we get texture back from it's ID as image declared by: >> textureId = glGenTextures(1) >> > > glGetTexImage > Example usage here: http://pyopengl.cvs.sourceforge.net/pyopengl/OpenGLContext/tests/getteximage.py?view=markup Though note that *normally* you want to keep the image locally rather than loading it into the GL and back. However, if you're doing pixel transformations or want to get e.g. mip-mapped versions of it then this approach can be useful. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |