Re: [PyOpenGL-Users] get Translation inside matrix stack
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From: Gary H. <gh...@is...> - 2008-07-22 15:18:24
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Shantytown Saxena wrote: > > glPushMatrix() > glTranslate(5,0,0) > glTranslate(10,0,0) > glTranslate(5,0,0) > # How do I get here total increment of x axis(which is 5+10+5=20) > before I Pop up. > glPopMatrix() All the transformations are recorded by OpenGL in a 4x4 matrix. You can recover that matrix like this: buff = (ctypes.c_double*16)() pyglet.gl.glGetDoublev(stack, buff) If you started with the identity and did no other transformations you'll find the 20 in that 4x4 array. In either the [0,3] or [3,0] element. (I've forgotten which way Opengl stores the array now.) Gary Herron > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > ------------------------------------------------------------------------ > > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > |