Re: [PyOpenGL-Users] glCallList & external data dependency
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mcfletch
From: Greg E. <gre...@ca...> - 2008-07-19 02:30:18
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Mike C. Fletcher wrote: > As a note: display lists tend to be very slow on modern hardware > (compared to array-based geometry). They'll be faster than doing > per-vertex rendering in Python, but you will likely want to use > array-based operations rather than display lists if you want reasonable > performance. Maybe, maybe not. Speed of executing Python code may still be the bottleneck in a Python-driven game, so one display list call could be faster than several Python calls to set up and execute a series of array-based operations. As always, you should measure rather than making assumptions where optimisation is concerned. -- Greg |